Unity, the killer
I just wanted to build the final version of the game demo. The only thing missing was one last audio file that I had to record. The recording went without problems and then I wanted to implemented the sound file into the project. When I copied the file over to the right directory and marked it as "Addressable" in the Unity Editor I immediately was completely shocked. What I saw in that moment was, that the new audio file was the only one in the project.
Unity did it again...
Yes, Unity did it again: It deleted things. 2883 references to audio files, to be precise. All of them renamed manually by me, so that Adventure Creator, the Unity Asset I use to create this game, can find and play them. All gone.
This was not the first time Unity did such brilliant things. I can't count anymore how many things I had to do more than once, repair damaged files and rebuilt whole scenes. There are still scenes in the current project, that are corrupted and that I have to fill with trees and plants again, because Unity lost track of prefabs. It's really frustrating.
I shoot from the hips when I say, that at least 40% of the production time was invested in doing things repeatedly. Things I did over and over again. To be fair it was not always Unity's fault. Some things are on me, because I learned a lot in developing this game.
Unity is like: "Oh, I see you installed a new version of Blender to test it. Then I corrupt all scenes that include Blender files, just to see how you react... irretrievable, of course."
Yes, I make project backups regulary and yes, I use a source control system to be quite save, but it's always a big amount of additional work that would be better used to create things instead of repairing things.
Last night was very short. Until next time, Unity.
Posts in this Series
- English translation done
- Steam Next Fest Live Streams are now available on YouTube
- Demo version was updated to version 1.0.1
- Wormventures - Barrier 51: Demo out on Steam
- MacOS support dropped
- Wormventures GIF-away #7
- Current statistics
- Steam page now available in french, spanish and portuguese
- Wormventures GIF-away #6
- Wormventures GIF-away #5
- First complete playthough and playtime
- Wormventures GIF-away #4
- Wormventures GIF-away #3
- Second Trailer released
- Wormventures GIF-away #2
- Wormventures GIF-away #1
- Talking italian
- My Sabbatical is over
- YAMR: All animations done
- Fear scenes
- All characters done
- Missing
- Unity, the killer
- The Briefing Room and more characters
- Translating recipes
- Translation work
- My workplace for the next weeks
- A new procedural sky system
- One month of fulltime development
- New gameplay video with german voice overs
- German Voice Overs / Longer Demo Version
- Game not coming in 2022
- Stormworm is back
- Demo version updates
- Talking about UI: Inventory
- Demo version playthrough on YouTube
- Demo version updates/bug fixes
- Demo version ready for beta testing
- Scene Evolution
- Worms, worms, worms – They multiply!
- Worms that learn to run
- The longest journey (an adventure game ever made)
- Crawling into the light: Wormventures – Barrier 51