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As optimistic as my plans were it is not possible for me to release Wormventures - Barrier 51 in 2022. My next (but not less) optimistic guess is spring to summer 2023. I`m working on this installment of the game since 2012 now and I wouldn't be happy if the game is not the best I'm able to make. That said there is …
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The three original songs from the jukebox in the Wormhole, a dark and dusty bar on Ugly Island, from Looky - The Adventure found there way back into the brand new jukebox (still from Wormlitzer, the best manufacturer of jukeboxes on planet Vermis). You now will be able to listen to "Stormworm" by Wormy Maiden …
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After finishing the demo version I thought that it could be a bit short and decided to not only feature chapter 0.5 but also chapter 1 in the demo. That means, that that there will be a new beta round. With chapter 1 included, the demo will have a lot more gameplay, characters and story to really get a impression of …
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Thinking about UX Nowadays everybody seems to talk about user interfaces in adventure games. Well, maybe not everybody, but I recently watched a video by Point&Click Devlog in which Adam talked about playing a point&click adventure called "Voodoo Detective", which got him thinking about the UI in his …
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Beta testing of the demo version is still ongoing and to help the testers decide what is right and what is wrong with the game I recorded a playthrough of the whole demo and uploaded it on YouTube. Warning It's not recommended to watch this if you are not a beta tester, but instead wait for the demo release which …
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The beta rounds for the demo version of the game were successful and some changes were made based on feedback of the testers: [NEW] Initial language selection on first game start [NEW] Long dialog lists (>5 entries) can now be scrolled with the mouse wheel [NEW] The Escape key can now be used to toggle pause mode …
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Yeah, the demo version of the game is ready! It's available for Windows, MacOSX and Linux and is currently being tested by several people. I'm curious how the game works. The demo itself contains the complete chapter 0.5 which is some kind of interactive intro. The playtime for this should be around half an hour, if …
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Hey there, and welcome to the first Dev Blog post in 2021! This time I’d like to show how a scene evolves from a rough collection of simple blocks and shapes (this is called „grey boxing“) to a finished scene. There are many ways and strategies to make a video game: You could make each scene one by one while working on …
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Hi there, the last 10 or so days I was busy creating characters for the game. Until then there were only 9 out of a total of around 50 characters ready. In most scenes there were dummy objects, mostly cylinders, that you could talk to. Now, the total worm count in the game is at 23, which means that almost half of the …
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From time to time I come back to my worm models to add some animations like last weekend. I added a nice looking run animation to Looky so that when you double click somewhere on the screen and that point is far enough away from Looky, he will run (or better said „jump“) to that point. To have points of interest in a …
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