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  • Talking about UI: Inventory

    calendar Aug 23, 2022 · 3 min read · wormventures devlog  ·
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    Talking about UI: Inventory

    Thinking about UX Nowadays everybody seems to talk about user interfaces in adventure games. Well, maybe not everybody, but I recently watched a video by Point&Click Devlog in which Adam talked about playing a point&click adventure called "Voodoo Detective", which got him thinking about the UI in his …


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  • Demo version playthrough on YouTube

    calendar Jul 13, 2022 · 1 min read · wormventures devlog demo video  ·
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    Demo version playthrough on YouTube

    Beta testing of the demo version is still ongoing and to help the testers decide what is right and what is wrong with the game I recorded a playthrough of the whole demo and uploaded it on YouTube. Warning It's not recommended to watch this if you are not a beta tester, but instead wait for the demo release which …


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  • Demo version updates/bug fixes

    calendar Jun 30, 2022 · 1 min read · wormventures devlog demo  ·
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    Demo version updates/bug fixes

    The beta rounds for the demo version of the game were successful and some changes were made based on feedback of the testers: [NEW] Initial language selection on first game start [NEW] Long dialog lists (>5 entries) can now be scrolled with the mouse wheel [NEW] The Escape key can now be used to toggle pause mode …


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  • Demo version ready for beta testing

    calendar Jun 16, 2022 · 1 min read · wormventures devlog demo  ·
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    Demo version ready for beta testing

    Yeah, the demo version of the game is ready! It's available for Windows, MacOSX and Linux and is currently being tested by several people. I'm curious how the game works. The demo itself contains the complete chapter 0.5 which is some kind of interactive intro. The playtime for this should be around half an hour, if …


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  • Scene Evolution

    calendar Feb 2, 2021 · 3 min read · wormventures devlog  ·
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    Scene Evolution

    Hey there, and welcome to the first Dev Blog post in 2021! This time I’d like to show how a scene evolves from a rough collection of simple blocks and shapes (this is called „grey boxing“) to a finished scene. There are many ways and strategies to make a video game: You could make each scene one by one while working on …


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  • Worms, worms, worms – They multiply!

    calendar Dec 7, 2020 · 2 min read · wormventures devlog  ·
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    Worms, worms, worms – They multiply!

    Hi there, the last 10 or so days I was busy creating characters for the game. Until then there were only 9 out of a total of around 50 characters ready. In most scenes there were dummy objects, mostly cylinders, that you could talk to. Now, the total worm count in the game is at 23, which means that almost half of the …


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  • Worms that learn to run

    calendar Nov 24, 2020 · 2 min read · wormventures devlog  ·
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    Worms that learn to run

    From time to time I come back to my worm models to add some animations like last weekend. I added a nice looking run animation to Looky so that when you double click somewhere on the screen and that point is far enough away from Looky, he will run (or better said „jump“) to that point. To have points of interest in a …


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  • The longest journey (an adventure game ever made)

    calendar Nov 16, 2020 · 5 min read · wormventures devlog video  ·
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    The longest journey (an adventure game ever made)

    Meanwhile “Wormventures – Barrier 51” has a long (and not always shiny) history. The whole thing began 1998 when me and some friends sat together and had the idea to create an adventure game. Since I was drawing comics during my school time with worms as characters and no one of us would have been able to draw a human …


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  • Crawling into the light: Wormventures – Barrier 51

    calendar Nov 10, 2020 · 2 min read · wormventures devlog video  ·
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    Crawling into the light: Wormventures – Barrier 51

    Hi, my name is Marcus and I’m currently developing a Point&Click Adventure called „Wormventures – Barrier 51“. It’s going to be a classic humorous cartoon adventure game with a surprising story and full 3D graphics. Best of both worlds I’m trying to utilize the best of modern 3d graphics, including cinematic …


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Recent Posts

  • Wormventures - Barrier 51 released on itch.io
  • Get 10% off at the Steam Spring Sale
  • Game released
  • Demo version was updated to version 1.1.0
  • Release date
  • Two new trailers released
  • English translation done
  • Steam Next Fest Live Streams are now available on YouTube

Series

WORMVENTURES-DEVLOG 49 SQUID-DEVLOG 2

Tags

WORMVENTURES 55 DEVLOG 51 VIDEO 20 MUSIC 11 DEMO 9 COMPETITION 2 DAEDALIC 2 PRESS-RELEASE 2 SQUID 2 VOICEOVER 1
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